At Play in Belfast: Children’s Folklore and Identities in by Donna M. Lanclos

By Donna M. Lanclos

Donna M. Lanclos writes approximately young ones at the institution playgrounds of working-class Belfast, Northern eire, utilizing their very own phrases to teach how they form their social identities. The concept that kid's voices and views needs to be integrated in a piece approximately adolescence is valuable to the e-book. Lanclos explores kid's folklore, together with skipping rhymes, clapping video games, and "dirty" jokes, from 5 Belfast fundamental faculties (two Protestant, Catholic, and one mixed). She listens for what she will find out about gender, kinfolk, adult-child interactions, and Protestant/Catholic tensions. Lanclos often notes violent topics within the folklore and conversations that point out youngsters are conscious of the truth during which they reside. yet while, little ones withstand being marginalized via adults who try and defend them from this reality.

For Lanclos, kid's studies stimulate discussions approximately tradition and society. In her phrases, "Children's daily lives are extra than simply training for his or her futures, yet are lifestyles itself."

At Play in Belfast is a quantity within the Rutgers sequence in youth stories, edited by means of Myra Bluebond-Langner.

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Additional resources for At Play in Belfast: Children’s Folklore and Identities in Northern Ireland

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After the letter of the alphabet was landed on—this time, E, a name is picked : “Edward! ” Edward Edward Will you marry me? They turn the rope very fast for: No, yes, no, YES! ” Stephen, a P7, breezes by, mocking the skipping rhyme of the younger girls: A Day in the Life 43 Jam tarts, jam tarts Tell me the name of you-or fart A “tug of war” springs up in the third skipping game, interrupted by boys not interested in skipping and girls who were not allowed to play. ” Two of the P5 boys catch me and drag me to two different skipping games, to show me how they can skip.

Two rounds of Eenie Meenie, and then they switch to: One potato, two potato36 three potato, four five potato, six potato seven potato, more. One bad spud got left in the mud and you are out. ” and run off. 37 Those Laura catches are “stuck in the mud” —or just plain “stuck,” and have to stand still with arms out until another 44 At Play in Belfast player comes by and touches them, either on the hand or on the arm. This makes them “free” to run again, and also to free their co-players who have been stuck in the meantime.

The Mummy stands on the edge of the rest of the players, who have arranged themselves in a rough semicircle, facing the Wolf. The Wolf stands outside of the semicircle, back to the players to start, while Mummy assigns them colors— they stand in a huddle for this, so the Wolf will not know who is which color. Several times people are shushed when they say their or someone else’s color too loudly. ” A couple of boys and girls who are not playing the game, but are passing by the “staging area,” play at trying to listen in on the “color huddle,” so they can find out someone’s color.

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